FX and Crowd Technical Director
I was born in Catanzaro (Calabria, Italy) in 1988. Ever since I was young, I always been attracted to Cinema and Visual Arts. As with any story, I started my career for fun, without knowing what I would have become.
I began working as Video Maker ten years ago. After few years, I jumped into Motion Design and after my Bachelor's and Master Degree in Civil Engineering, I decided to move in London to start a new life and find new opportunities.
I therefore studied Digital Animation and VFX at MetFilm School of London and then Houdini FX at Escape Studios (Pearson College of London).
I've worked as 3D And Post Production Generalist at Gamesys and then Roxor Gaming. After this experience in online Gambling Games, I moved as FX and Crowd Technical Director at MPC Episodic London. I'm Currently working as FX TD at DNEG London
Following the White Rabbit
Gratuaded in Civil Engineering at University of Calabria (Italy) with thesis in “Analysis and propagation of seismic waves through soils”
Started a 3ys contract as Freelance Motion Designer with Wind 3, third biggest telecommunications and internet service provider in Italy.
01 Jan 2013
Master of Science
Achieved Master Degree in Civil Engineering, Buildings and Infrastructures Constructions at University of Bologna (Italy) with experimental thesis in “Slope stabilization through drainage works: Ripoli’s Case”.
Following My Dreams
Completed Digital Animation and VFX 6 months full time Course at MET Film School of London.
First London Experience
Hired by Gamesys as 3D and Post Production Generalist.
Moved into Roxor Gaming, a Gamesys Group Partner, as 3D and Post Production Generalist.
Completed Houdini FX course for FX Artists at Escape Studios of London.
Hired as Crowd Artist at MPC Episodic, London. Then promoted as FX & Crowd Key Artist on Summer 2021.
Hired as FX Technical Director at DNEG, London.
- 3D & VFX
- Motion Design